The Campfire Project

Two-Sided Site Specific Interactive Installation

Challenge

Design a public interactive system that bridges two disconnected communities within a shared physical space

Roles

Solo senior capstone project

Personal Goals

  • Reconnect disconnected communities through active participation and reflection

  • Create an installation that continuously invites and incentivizes interaction

  • Design a responsive spatial experience that challenge users’ existing perceptions and drive new behaviors


Timeline

10/2025-03/2026

Scope/ Method

  • Spatial Experience Design

  • Interaction Design

  • Projection Design

  • Public Participatory Art

  • Cross-Space Interactive Systems

Tools

Isadora

Figma

Shadertoy

Project background & Goals

The MADD Arts Lab and CSIL are two major facilities housed under the UChicago MADD Center. Despite being physically adjacent within a shared open space, people from both sides rarely visit or interact. 

This separation is particularly unfortunate given the space’s original purpose: to foster more collaboration between the arts and computing. While interest in collaboration remains, departmental structures, space design, and social dynamics limit opportunities for interaction to emerge organically.

As someone who actively engages with both spaces, I want to re-activate the original vision. I created an interactive third space that serves as a catalyst for interactions between the two communities. Ultimately, the project aims to reimagine a lively, collaborative perception of the space and spark stronger desire for reconnection.

Process highlights

Understanding the phenomenon & Problem

The Space introduced

When you enter the MADD center from the front door, you are immediately faced with two choices:
go left to CSIL or right to the Arts Lab.

The institute website describes the MADD center as “University of Chicago’s collaborative space for inquiry and experimentation at this transdisciplinary crossroads”.

However:

Despite being only steps apart and technically being a shared space with open access, people on each side almost never interact!

HOW DID THIS HAPPEN?

To validate my observation and further understand the cause of the phenomenon, I interviewed 5 students from each space and the two space managers to gain deeper insight.


PROBLEM DEFINED: tHERE LACKS AN OPPORTUNITY TO INTERACT!

Insights from the interview and research reveals 3 core motivation behind such phenomenon:

Functional: “We go to each for different purposes”

Due to the functionality differences of the two spaces, one with individual monitors, and the other with shared spaces for game play and group work, the utility of both spaces also drive people to different spaces.

Structural: “We’ve been occupied by our separate departments”

The Arts Lab operates under The Arts and Humanities division while CSIL is overseen by the Computer Science Department.

Both spaces are constantly being occupied by their own department’s priorities, there lacks clear incentives or opportunities for the two to interact or collaborate.

Physical: “There’s a physical wall between us!”

Despite the open area at the top and end of the MADD center, the two spaces are also divided by a row of classroom, physically dividing the spaces and the communities occupying them

Developing a solution

Identifying the design opportunity

The main problem: There lacks an excuse/opportunity/ shared goal that brings the two communities together rather than dividing them.

Among the three core motivation that drives the division, physical separation emerged as the most immediate design opportunity. While functional and structural barriers are more deeply embedded in the institution and hence hard to change, spatial design and technology available offered a more flexible and realistic opportunity for creating incentive for interaction and collaboration.

How can I design a spatial experience within the existing architectural framework that makes a physically separated space feel more connected?

methodology research

Method #1: Spatial Branding

Moderate alignment

Rebranding the shared environment through visual identity, way finding graphics help the two sides feel like part of a larger whole and drives users to different side of the space they are not usually in.

However:

Too passive for generating meaningful interaction with others on its own

Passive branding and choice making can even further emphasize the categorization and divide

Method #2: Responsive environment and visualizing joint interactions

Strong alignment

  • 2 part responsive environments build connection by making interaction visible and consequential: the space responds in real time to people’s presence, then intensifies as more interaction is made, the space goes from subtle cues to a fully “alive” shared state.

Method #3: Participatory art/ Co - creation

Strong alignment

  • Participatory art often engages multiple participants in a process of collective creation, guided by a framework established by the artist. A strong sense of community is created through the piece while also highlighting differences between the individuals.

Design synthesis

  1. Create an opportunity for collaboration: the experience should gather two communities to collaborate in real time

  2. Lower the physical barrier: Make it easier for the two communities to interact physically. the interaction itself should also feel effortless, intuitive and engaging

  3. Participatory: there should be clear incentive for users to actively incentivize engage with the other side

  4. Cross-space communication: each side should be able to clearly sense the presence and actions of the other

  5. Visible reward: There should be a clear outcome/ reward that is activated when the two sides interact

  6. Spark future connection: the experience should bring new perspective to the space and its social dynamic, spark curiosity and inspire more collaboration beyond the installation itself

Ideation: Methodology

How can I design a spatial experience within the existing architectural framework that makes a physically separated space feel more connected?

I research public projects and artists to learn about how people have done it?

Interface highlights